The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. Thieves' Cant. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four.
Game Thread The Peoples of the Underworld (Sariel, Ayre, Brixton, Yurt, Watcher, Effemie) Lamentation of the Underworld.
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard.
The granite maul is a two-handed melee weapon that requires 50 Strength and Attack to wield. They are dropped by gargoyles (75 Slayer required), which are in the Slayer Tower. Players can use an ornate maul handle, obtained from the Bounty Hunter Shop, to enhance the granite maul, reducing its special attack cost from 60% to 50%. This causes it to become untradeable.
Does the “when” in the Eldritch Knight’s War Magic feature mean the bonus attack comes after you cast the cantrip, or can it come before? The intent is that the bonus attack can come before or after the cantrip. You choose when to take a bonus action during your turn, unless the bonus action specifies when it must take place (PH, 189).
Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square. Moving. Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action. Performing a Distracting Act. Some.
Cunning Action Starting at 2nd Level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action. Roguish Archetype.