Formative assessment of the competencies and skills: instrumentation for games. Abstract. The formative process requires continuous and systematic assessments that reflect the individual development of the student during the teaching-learning process. Formative assessment of learning has in its practical application dynamics that allow you to observe the student and identify deficiencies in.
The aim of this study is to determine distance education students’ attitude towards online exams. The sample of study is 661 distance education students from different department in Distance Education College in a state university. A data collection instrument, personal information form and Online Exam Attitude Scale which was developed by researcher were used.
This study proposed an educational turn-based online game, called tic-tac-toe quiz (TRIS-Q), for formative assessment in a research-developed e-learning system targeting knowledge about energy education for elementary students. This game combines multi-player tic-tac-toe game and online test. To stimulate students’ motivation toward the online self-assessment, this study proposed a new game.
Two main ranges of technologies have been developed to integrate technological development and formative assessment and, for this reason, have been the object of research in the last years: the Computer aided assessment and the Connected Classroom technologies. Computer aided assessment (CAA) is widespread especially within higher education and it is used as a diagnostic, formative and.
The system was with formative assessment strategies and combining the interactive multimedia e-book. We hoped the system can enhance the users’ motivation to learn, thereby affecting the effectiveness of learning. Based on the Technology Acceptance Model (1989), this study also explored the correlation between the external variables (interestingness) and perceived ease of use and perceived.
E-learning is also called computer-assisted instruction, Web-based learning, distributed learning, online learning, or Internet-based learning. There are two E-learning modes. The first is computer-assisted instruction, which uses computers to aid in the delivery of standalone multimedia packages for teaching and learning. The second mode is distance learning, which uses information.
Likewise, within education there has recently been a movement toward game-like formative assessment to evaluate student performance. Our findings suggest that game-like elements should be added with caution. Adding game features to an already stressful testing situation may have a deleterious impact on student performance, particularly if the game features add irrelevant cognitive demands.
Quizzes (KQs) as a FA tool that facilitates the development of self-regulatory learning (SRL) skills. The study uses the seven principles of effective feedback to design a FA model that promotes students’ self- regulatory skills by defining the teacher’s role and students’ responsibilities while administering KQs. The study is a classroom action research that was done during a summer.